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Lutelio

34
Posts
2
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4
Following
A member registered Dec 05, 2018

Recent community posts

The controls were mostly good, but it was possible to get stuck on the side of the platforms, which kind of made things difficult.

Multitasking without being excessive. Probably a good balance.

Definitely limited space in this one.

Picking up and using items could be less awkward. I assumed the potion-looking items healed, but I just wasn't even able to use them.

Nice spooky atmosphere. It wasn't really clear at first that keys were further unlocking things to search.

Not a whole lot to it, but it's an interesting concept. I'm intrigued and troubled by the ability to increase the number of walls.

I appeared to have gotten a level up screen, but the game prioritized just moving me to the next level.

Could have just been me, seemed like there was an item I just couldn't reach.

Definitely limited space. I was trying to figure out if I needed to buy the sprinkler or something, but I now see you just didn't get it added in time.

Pretty fun, but got too difficult for me. A good take on the theme, and unique.

It's nice, but there are times when it would be nice if everything was just visible from the beginning, rather than popping up later.

Always love a good conveyor belt game.

Definitely a unique experience. I think being able to see a bit more would help.

Definitely not going to be able to beat this, but it's a nice idea.

Took me a minute to figure out what was going on. It would benefit from having the controls listed.

Fun concept, nice work.

Seems like the money pickups are incredibly rare, but fun overall.

Nice to see a puzzle game, this was good.

Really good idea, and pretty fun. This was good.

Really good concept for the theme. Aiming the attacks with the keys was a little odd.

Solid game. The only problem I had was the placement. There's a grid, but it doesn't actually seem to mean anything. It took some trying to figure out where things could actually go. Would be easier if everything actually conformed to the grid.

As basically everyone has said, there should be some immediate feedback. Across 2 days, I think I managed to actually complete a total of 5 quests. Which also makes me think the parameters for success could stand to be less specific.

This one's pretty good. After about 15 acorns, it somehow got stuck in a loop of the same 2 patterns over and over again.

A score or time counter would definitely be nice. Could definitely use polish, but a good start.

This was an interesting take on the theme.

Interesting take on the theme. Good job.


I didn't touch the red, but died anyway.

Pretty easy, but very original.

I feel like I got really close, but then I got killed by splash damage from a red triangle.

The controls were a bit buggy at times, but I managed to make it through. Not bad.

Made it right near the end, but couldn't get to that ladder. Pretty good.

Great submission, but I officially give up.

Solid concept, and the visuals are really good.

I definitely feel the nostalgia for SkiFree.

Best one I've played so far!